Showing posts with label Toon Boom. Show all posts
Showing posts with label Toon Boom. Show all posts

Monday, August 31, 2015

Progress for Argument Dialogue


Originally for my 2nd rough pass I was going to go through the whole shot and put all the primary and secondary breakdowns. However, I wanted to try out a new process where I tackle the animation chunk by chunk. I plan to get work on one small chunk at a time, animate that chunk up to near final animation and then move on to animating the next.

Thursday, July 9, 2015

Redoing Michael's Dialogue

I've decided to redo a dialogue scene I did a couple years back. Here is the original:


Originally, I used a super simple stand-in character model because I didn't have a set character design to work with at the time.  I intended to go back and draw the  actual character model over that animation. 

However, I ended up deciding to just redo the animation all together. The rough model I'm using in the animation below is the rough, simplified version of the actual character design. Here is the rough 1st pass:

A page of Michael's style of phrasing



The storyboards

Thursday, July 2, 2015

Straight Ahead Exercise #2

Wanted to try another quick exercise animated straight ahead. I would love to someday animate Goofy for a short. So I used a rough version of his character model for this exercise as a way of practicing his broad acting style.

Sunday, May 3, 2015

Rough Anims and Animal Characters

          A few things I was working on in April. I was doing more animating and story boarding in April than sketchbook sketches.

A quick straight ahead animation of a DK style fighting move.




Another quick animation of a creepy look one of my preschool students gave me. I looked across the cafeteria table to check on him and he was trying to give me a shy, cute smile that ended up looking villainous. 





Sunday, March 29, 2015

1st Blocking Pass For A New Project

I am so glad to have Toon Boom Harmony back! I finally get to animate again instead of just sitting there boarding things.

This is an idea I had from an AH Let's Play called Pit X.  More specifically, the part where Ryan hits the Enderman, he disappears and then reappears as Ryan is placing his gold block. I'm representing the way that situation felt to me rather than how it actually happened.

Friday, March 27, 2015

Dialogue Anim Progress

Trying to clean up a dialogue piece I started back in my Advanced 2D animation class. My professor was Anthony Wong, who animated characters like Pacha (Emperor's New Groove) and Quasimodo (Hunchback of Notre Dame), hence the reason the character looks similar to Pacha because he was the character model we were using for all of the character driven assignments.


The pantomime and phrasing are pretty much set in place, I am only adding in/re-doing secondary actions (i.e. crown and cape). Afterwards, I will work on animating the daughter and stuffed rabbit. (The dialogue clip I believe is from the movie "Signs.")